ZBrushCentral

Walt-art Sketchbook (nudity)

Thank all so much for talking me down from the ledge…anoterh reason why i love the tool…the community is great :smiley:
i gave it another go this afternoon and it took pretty well.
Tried the projection in steps and it worked well up to the final projection…kept getting skipes in the throat and ears…no big deal.
I did do a undo and tried the projection with Dist set to 1 and PA Blur set to 0.
…the projection came over super clean…VERY little cleaning was needed.

again…thank you all so much for the input…it really kept me sane and in the game:+1:

think i’ll go work on accessories and z sketches for the Junkion for a spell.

[new-surface-yay2.jpg]

W-A

…time for some Red Dead Redemption. bought it 2 days ago and it’s still in the plastic

she looks like a man with boobs. Look at the shoulders and the hips.
If you take a looks at the silhouette of this figure, you will most definitely assume that its a man with a bra.
Even the face is manly- the chin and the forehead especially, not to mention the lips.
She is also not supposed to have an adam’s apple:
http://kidshealth.org/kid/grow/boy/images_55867/1096662954597.adams_apple.jpg
I suggest you study the female shape :lol:

I see this kinda thing very often in sculpts. Whats up with everyone not using a ref for the proportions of the body. I thought that some people get that result because they start with zbrush’s example model of a guy and they try to model it to look like a girl

[marion-jones-running.jpg]

Thanks for the suggestions blurymind :smiley:
but at this point there’s no way am i taking her manly, athletic physique and softening it…good call on the Adam’s apple; Lil too strong from the front right now. that side pic you show is scary…poor guy.
I need to reduce it but keep the suggestion there.
Yeah…the neck is a little thick…fought with it; but the silhouette looses power. WIP is the word?
The MOVE BRUSH is a great thing… sadly; it’s also a rabbit hole because you can constantly change it.

She’s gonna be one, hard looking chick with an attitude :+1:small_orange_diamond:+1:…There is nothing soft about her…nothing.

again thanks for the crit. :+1:

I suggest you learn to refine your critical approach as I refine my work.
Good luck with your caveman project, his expressions look great.

W-A

well, you do have a point there. But I would note that your character’s shoulders are slightly broader than the ref. Another thing about muscular chicks that I notice is that they tend to have small breasts.

My critical approach will always be direct to the point with no flower talk. Though you are right that it might sound a bit harsh. There is no filter between my brain and the fingertips lol

Her ears look like they are going to far to the back of her head, or maybe the back of her head should be longer. Can you post a side view shot, so we get a better view of the shape of scull/ears

Caveman project is done.
http://www.cgcoach.com/beta/cgsa/finalists/item/excellence-in-riggingtd/todor-antonov-imreorov.html
thanks for the interest

:slight_smile:

PS: saw your blog. You’ve got some real good stuff there. I’ll be following :stuck_out_tongue:

Thanks :slight_smile:
I shall post a side & front view when i get home tonight…spent way too much on getting the projection right on office time … need to spend more time in Microsoft expression blend 3…:rolleyes:.

Now that the edge loops make some sense ; moving things will be less perilous…in my own mind at least…but i think you’re right; the ears go to far back. I think If i stretch the head any more she’l have more in common with Geiger than a heavy metal Magneto hybrid.

Her boobs? …yeah…BIG…I dunno man…I love em :lol: …it’s like Vera Demilo got attractive…whoa…!
Anyway; when I post the side and front view; feel free to marker it up and post it your impressions.

W-A

no problem. btw how do you retopologise. Im looking for faster ways than zbrush. With zbrush, redoing the topology was troublesome on the hands. It tends to make holes. Tried topogun- the pencil tool does not work as advertised for me. 3d coat looks like a good option, but its damn right confusing.

You dont really need propper topology if you’re not gonna animate her

this is very true
but my background is games so i just have a habit of setting it up that way.

i took a few days and watched as many retopo vids i could find at first…that felt overwhelming.
truth be told Meat Myers resurface tool was the best Vid i could find
http://vimeo.com/2500492

Tried the Topogun trial and came out with decent results but here was a FREE retopo tool that came with Z brush… so i watched the VID .
Then buckled down and made a poly-sphere, put some hills and Valleys in it and practiced resurfacing it with the Z brush tools.

When i got comfortable with the controls…took a day or so; i went to the head.
at first it IS a PITA…but you get the feel for it rather quickly. give it a shot:+1:

W-A

my main issue with it is that it lacks insert edgeloop (or split edge ring) command. You have to draw all the faces by hand. :frowning:

I found it easier to just create the whole topology with Maya correctly and
then just project the details from your roughed out model on to the correct
topology in Zbrush. The female I came up with in Maya was one weird looking
chick, but it had good topology. With Zbrush’s project all function, it took
little time to do. You do have to go back and forth from Maya to Zbrush to
make edge loops a little cleaner around armpits and buttocks and whatnot.

“Do you like my tight sweater? SEE HOW IT FITS MY BODY!” - Moloko :lol:

^-- I was thinking of that song as I was doing it… …It makes sense if
you have ever listened to Moloko (It’s in one of the tracks of hers and
it sounds creeeepay).

I was thinking of doing it that way but have no idea how to project new topology from imported obj…do I append it? I havent seen tutorials about that one

Lol we are taking over Walt-Arts thread…

(1) You import and append your new mesh as a subtool.
(2) Have your new geometry selected always.
(3) Have the little eye icon ticked for the mesh you want
to project from (ie usually body or head).
(4) you can mask areas off on your new mesh that you dont want
manipulated (for example you might have made a head out of a sphere
and only want to project details from that or the body made out of
ZSpheres minus a head).
(5) Put in the settings for the textboxes - Dist = 1 and PA Blur = 0
(6) Hit the “Project all” button (not too hard you don’t want to break it! :lol:

Sweet as Boss :cool:

I think her eyes need to be raised an inch. They seem to be set too low on her face. But that’s just my humble opinion.

Thanks guys,
Efstratios
yeah…there is something off going on… Wont hurt to give it a try with the move brush on a Layer.

got in late…I’ll post the sides in the AM…wait it IS the AM…either way,I’m not on the same machine right now…and absent mined me left the USB at the office…

Sadam> You da man! Thank you very much. This is gold :smiley:
Walt-Art> you too for the awesome link. Still waiting for that side view shots :slight_smile:

[after.jpg](javascript:zb_insimg(‘195021’,‘two.jpg’,1,0))

Burnt… I could spend days on this (the rabbit hole); but right now I’m happy…that’ll change I’m sure.

I need to start work on the Mama Spank (spaceship) & Z-Sketches
Feels like I need to draw other things for a spell then Run to clear my head
W-A

Attachments

two.jpg

good job! she’s an athletic woman now. Side view of head looks fine. The new neck and shoulders mostly do the job of telling me thats a female, though one that can kick my ass :smiley:

she is looking a lot better. Even those really tough muscle women still have a
woman skeleton underneath. They always retain that feminine quality. Her
face is looking a little better now. Also I’d suggest going back down the
subdiv levels and smoothing things out, you wont lose anything because its all
backed up and saved on your computer.

Thanks guys!:+1:

Blurrymind: In the end it’s all for the better despite my bruised ego :laughing: thanx again, more to come.

SadamHu:
thanks again for your insight on projection…HELP A LOT:+1:
Curiously
What do you gain by going down and smoothing out lower sub lvls?
Does the mesh react or perform in a more efficient manner?
I’m most certainly going to try your suggestion but i want to hear your POV on the manner

thanx

:slight_smile:

W_A

ps,
MAMA SPANK

[

](javascript:zb_insimg(‘195390’,‘mamma-spank.jpg’,1,0))

…i dunno HTF im gonna do this :slight_smile:

“Go away for a while and folks start having delusions of grandeur.”
…Hon Solo, TESB.

Hello all it’s been a spell…too long. in any event. after about ohhh 5 tries …i FINALLY got something that started to look like the tiger ships I’m doing for STAR STRUCK.
still…MY gawd is my cintiq off because…i think the JOKER pilots this one…
anyway it’s late and I’m waaay to late posting any updates …my apologies.

Best

W-A

[mamspank.jpg.jpg](javascript:zb_insimg(‘199814’,‘trooper.jpg’,1,0))

Attachments

skull-mecha.jpg

trooper.jpg

hard-surface-model.jpg

Good to be back. i just wanted to post some quickies i have much more to share…back to work for now :slight_smile:

Attachments

new-heads.jpg

went-back-to-him.jpg

nu-shoe.jpg