Yay my first stars Thank you silvaticus! Im glad you like it.
Hi there gabo1991, thank you for trying too help!
This problem is the same for all my tools so I dont think thats where the problem is.
I might do something wrong when exporting back and forth. Not sure.
Heres how I do it.
Using 10 Subtools, about 3M polys.
In zbrush (3.5 R3):
using >TPoseMesh to make a pose-mesh then >TPoseMesh again for export (as a single .obj)
In Maya 2010(64bits) :
Import to maya using default import options.
Model is in parts when imported (groups by subtool)
SmoothBind object parts to a rig , Paint skinweights. Pose.
Export all parts as one object (.obj), default export options.
Back to zbrush:
Tested two diffrent approaches here.
First approach: Selecting the TPoseMesh-tool in zbrush , import posed mesh to update model (here the model updates correctly) and then use TPose>SubT to transfer the pose to the main tool.
Second approach: Load the posed .obj file directly on to my main tool using TPose>SubT.
In both these cases, when pressing the TPose>SubT, the first subtool in the maintool recive the change as it should, the details are there
and all but when calculating the next subtool, that subtools explodes, but just little bit, then the next subtool explodes even some more
and so on. So the last subtool is totaly trashed, but the first one looks fine.
I have workarounds for posing all up, but if this function would work life within zbrush would be even easier
Thank you for your time.