Yeah thought i’d start off the newyear with a slug creature… Not really a slug but a freaky slug? yah, but just somethin outa my brain hehe
I had already modeled the slug in max 8, I then brought that into zbrush and went crazy on it, created normal maps with Zmapper, Created a Displacement map, Baked out the cavity shaders onto a texture, Color map, Blood layer, Fat layer, spec maps etc. Finnaly rednered it out in Brazil with SSS skin shader. I could use wax shader, but never tried it. Il be back with more updates
W.I.P | Slug Phreak! | 3d max 8
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Wire Frame |
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Result | W.I.P Slug Phreak! | 3d max 8 | Zbrushed | Brazil Render
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