ZBrushCentral

Vray SSS question/tips

Hi I just finished my first texture/displacement painting in Zbrush and now I’m working in Maya. I’m using Vray with the FastSSS2 material. So far my renderings have been looking like plastic, here’s my current progress. I can figure out how to get the highlight properties of the skin correct, any tips/comments?

Head_MR.jpg

I would like to hear some tips myself, as I can’t seem to get consistent results with vray SSS2. My biggest frustration is with the fine details in the bump/normal maps - they either get washed out by the sss effect or (by tweaking the settings just slightly) they suddenly get very rough.

Here are some resources you might find useful:

http://www.youtube.com/watch?v=hqEyJ8cLOas&feature=related
http://www.youtube.com/watch?v=nqBhHcX0Pm0&feature=related
http://www.3dtotal.com/tutorial/3d_studio_max/makingof_the_duel/the_duel_01.php
http://www.zbrushcentral.com/showthread.php?t=87167

It’s just a guess but I think the main problem with your rendering is your texture. Skin does not consist of just peach/orange/red. To understand this read this thread and watch the video demonstration
http://www.zbrushcentral.com/showthread.php?t=48840

If you just want to render nice skin you might also want to consider mental ray fast skin shader. It’s a bit more intuitive and also has been around for much longer so there are a lot of tutorials and info on it.
Vray SSS2 is very powerful too so if you insist on using it you can definitely get good results if you put in some work!