Thank you for the very kind words, Alex! My “dirty little secret” is that I rarely use subdivision levels at all. I mostly use dynamesh on construction projects like this one. When dynamesh is set to a fairly high resolution (I usually set mine between 450 - 600 depending on the details I’m going to need) it really helps to continue sculpting by remeshing which straightens out the topology to a certain extent. On a model like this I can push my poly counts into the 30-40 million area but bring it back down by decimating each piece as it’s finished. I thing Bag End wound up around 12 million polys after decimation master did its magic.
As for “being as good as me” I have to lol a little. I’m getting to where I can kind of pull my weight when doing hard surface work, but when I try to delve into “realistic” organic modeling I’m absolutely horrible. I can pull off a halfway decent looking comic book style image ( see my Joker and my Audrey II in my first attempts thread linked in my sig) but I hold no real hope of making some of the fantastic creatures you see being made here. I’m lucky in that I have tons of time to practice and a very understanding wife.
So just get some practice under your belt, and you’ll be better than me in no time!
I’m sure you’ll be great at organic modelling someday! Guess i’ll have to pratice a lot too,







