Hi guys,
I have created a monster model at zbrush that first i painted with texture maps and then i unrawped it and send it with Goz at 3ds max. Here is the problem, when i render at 3ds max if the camera is focused at the model i can see the unrawp seams. The seams are not blending very well together. It is natural? Any ideas why is this happening? Any solutions? Also the same happens when i exported it as FBX from Zbrush so i dont think that is Goz problem.
Thanks a lot!!
