Hello!
Here is my unfinished model for cancelled project.
My game character model for Beyond Human Challenge.
Based on Roman Kupriyanov concept
https://www.artstation.com/romankupriyanov
WIP thread:
https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21336Marmoset shots:
Highpoly:
Wire:
That is a very nice topology. Is that done in Zbrush or did you use another program? Im currently doing a warrior with armor parts and still learning how to do proper topology
Thanks. Retopo done in maya.