Hello all,
Here i am sharing my personal project with you guys, which i have been doing in my free time , the goal was to create a Game ready model from scratch and go through the all process from modeling to texturing and then Rigging & Animation, the concept is based on a sketch of “Kim Ha yeong”. i have used Z brush and Maya to create high poly ,low poly & uv and for baking used marmoset to speed up the process, and used Substance painter for texturing and did the rendering in Marmoset and then create the Rigging set up by using Maya Quick rig set up and the did the skinning manually thanks, Hope you guys like it ,C & C are welcome.
Thanks.
15 Likes
Nice Job!
I’m really digging this. It does a great job of walking the line between realism and stylization.
Thanks a lot sir.
Thank you sir.
Great work
Barbarian Art 
thanks a lot brudva.
thanks a lot mate.
thanks prabhat.











