Started this project for my “Stylized Characters in 3D” course with CGMA, taught by Hannah Kang. I had a blast taking the class and I’m glad I got to finally finish this character!
Sculpted in ZBrush with some hard surface, retopo, and UV mapping in Maya. First pass of textures done in ZBrush, then further refined in Substance Painter. Lit and rendered in Unreal Engine 4, with some touch ups done in Photoshop.
Thank you to everyone who’s helped me with this character over the past few months, all the feedback provided were super useful in making this character better!
Also, check out the awesome original concept art by Kim Sunhong: