Zbrush seems to dislike mesh that are modeled in real world unit. I modeled a cat in max with measuring unit of cm and should be accurate to scale. but I’m having some clipping plane issue when I frame the mesh and try to zoom in a little bit. Are there ways around this issue? I wish all 3D apps would be as forgiving as Houdini… you can go nuts on numbers and it won’t freak the program out.
Sounds like a perspective thing - see this page to see what’s going on, and the solution:
http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/perspective/