ZBrushCentral

Viewport Clipping issue on large scale objects

I’m working on a building, and the top half has detail I need to sculpt in Zbrush but when I import that via goz, the object has viewport clipping issues in zbrush when rotating it, meaning its disappearing as i rotate it certain angles.

Is there a way to adjust the viewport clipping so it does not do this?

Again this is a building and the top detail is far from 0 0 0, so the scale seems to be a factor.

scale your object down…make your changes…scale back up.