Hi guys,
I just wanted to show you my latest work, mostly everything was made in Zbrush, only the retopo with Blender, textures baked with Xnormal and composite in Photoshop.
Character 8556 Tris.
Rifle 2262 Tris.
Rendered in Unity3d.
Hi guys,
I just wanted to show you my latest work, mostly everything was made in Zbrush, only the retopo with Blender, textures baked with Xnormal and composite in Photoshop.
Character 8556 Tris.
Rifle 2262 Tris.
Rendered in Unity3d.
I like the guy but i think the gun notably stands out and doesnt feel like it fits in. I think the scuffing effect you were trying to get on all of the edges of the metal is making the gun look more cartoonish and hand painted whereas the guy feel like a typical FPS soldier. Try making the scuff marks smaller and a little less of it all around.
I really like this. But i feel the legs are a little too short, making him look kinda stumpy. I also agree on the rifle’s scratch marks, it could use a little more work. This is kinda nitpicky but its also missing the trigger for the grenade launcher. Great job on everything else however!
yes, the legs seems a head short.
btw, i realy liked the model
Thanks for your comments guys.