ZBrushCentral

Vespian Diety

Hi all,

I took an old model that I had done in Max some years ago (based on a Douglas Wayne Barlow drawing) and decided to Z it up. Here’s the progress so far. I ran into a couple of problems and I was wondering if anyone else has had similar issues. I UV mapped the model in MAX 8, took it into Zbrush, and brought it back into MAX. Random UV faces seem to be missing on the imported OBJ from ZBrush. Any ideas?

Thanks,

SeanE

model from MAX:

Z Brush (updated)
vespian-diety06_zgrey.jpg

UVW from MAX

UVW after importing from ZBrush

Thanks for the help.

Attachments

vespian-diety06_zcolor.jpg

MAX8/Mental Ray render test

Can’t answer your question…but that forehead kinda reminds me of a huge vagina…don’t know if I can say that inhere.
If not…the moderators will have to edit my post.

Ii’s well done :+1: but it also makes me laugh LOL no offense though!
Now I would like to have said: “keep it up”, but in this case…:wink:

Have fun

Yainderidoo

Haha, thanks for the feedback. You see what you want to see i guess.

SeanE

All I can say is that I saw that too. My unwrap done with MAX seems to be wrong once I imported the model under ZBrush.

I saw somewhere that MAX2OBJ could be the problem itself because it re-write the vertices’ names… Dunno.

Bye !

Well, if anyone has more info on this problem I would love to hear about it.

Can’t wait to see where you take this.
:slight_smile:

Lookin’ good so far, love to see it finished up! And who wouldn’t want a vagina on their forehead :stuck_out_tongue:

Did a little searching to see if I could find what was going on with the UV’s, but didn’t find anything (i’m sure i’ll hit that hurdle when I get to that point)

the material and texture looks excellent.

and I would have to agree, even before I read anything on the thread I thought it looked like a vagina monster.

Ahhh yeah! you cant go wrong with Barlowe!!! Nice render, this looks like it could really come togther into a stellar creature. I am a sucker for Barlowe designs too, especially his Inferno ones.
Keep updating this one!

S

I reexported the base mesh out of 3DSMAX using the triangles option instead of quads and my mapping stayed intact when I brought the OBJ back in from ZBRUSH.

SeanE

vespian-diety02_MR.jpg

updated

more skin shader tweaks:

[attach=21195]vespian-diety03_MR.jpg[/attach]

Attachments

vespian-diety03_MR.jpg

nice rendering, i have to agree… viginahead :rolleyes:

playing around with a skin texture:

vespian-diety05_MR.jpg

I enjoy the latest version the most, I would suggest a few shades of slightly different hues a bit all around the face. excellent job.

Keep on going Sean no matter what they/we say :wink: You’re on the right track! I agree with Dty5731, the last one looks very good!

Yainderidoo

Will this be a stand alone model or part of a compilated scene? Liking the texture work and the shader is handling the lighting beautifully.
—Chaz

Dty5731 - thanks for the kind words, I’m having a good time with it

Yainderidoo - thanks man

Chaz - I’m working on a full scene and composition

I started messing with projection master and Zapplink. Wow! The various brushes and tools in ZBrush just amaze me. Some excellent work Pixologic.

vespian-diety07_MR.jpg

SeanE