Hello.
I sculpted a model of a boot. the low res model was created in 3ds max, then sculpted in Zbrush, a 16bit Diss map was created, and rendered in 3ds Max 2011 using Mental Ray. All the boot looks fine except the Sole.
Not only it is not straight, but there are spikes at the edges.
There are no overlapping Uvs, and the diss map looks ok.
Anyone knows why is this happening?
I’ve attached an image that shows the problem.
Thanks in advance
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