You know how, when you’ve loaded a model, put it in editmode, and clicked on a texture image, it’s supposed to wrap onto your object? I can’t get ZBrush to do that for me.
I’m sure there’s got to be a setting I’m missing–polypaint texturing works fine, as does Spotlight, everything but the old standard plop-a-texture-on method. Anybody got a clue on this?