Like the title says I’m just looking to taper a cylinder but it’s not working in zbrush. http://www.ugrad.cs.ubc.ca/~cs314/Vjan2006/a1/a1code.html that sort of shape if anyone didn’t know what I meant. However when I try my own cylinder or zbrushes default taper in the deformation palette it doesn’t make that shape, no matter how much I rotate the object or if I use the taper command on any axis.
Is the taper cmd bugged in r2 or am I doing something wrong?
