As useful as ZSpheres are, every time I use them, I find that at some point, while adjusting the level of the adaptive skin, verticies are pulled to some random point as if into a black hole. Somehow, I didn’t catch this before I made it a polymesh 3d, and tried to fix it by smoothing, flattening, filling it in… Nothing worked, and it only deforms the mesh even more. I’m very sure you might know what I’m talking about.
How can I fix this, since its already a PM3D?
I’m pretty sure that I’ll proabably box model in another program and then import it to ZBrush if I can’t fix this problem. It occurs almost every time I use ZSpheres.