ZBrushCentral

Verticies warp to the extreme...

As useful as ZSpheres are, every time I use them, I find that at some point, while adjusting the level of the adaptive skin, verticies are pulled to some random point as if into a black hole. Somehow, I didn’t catch this before I made it a polymesh 3d, and tried to fix it by smoothing, flattening, filling it in… Nothing worked, and it only deforms the mesh even more. I’m very sure you might know what I’m talking about.

How can I fix this, since its already a PM3D?

I’m pretty sure that I’ll proabably box model in another program and then import it to ZBrush if I can’t fix this problem. It occurs almost every time I use ZSpheres.

don’t make it a PM3D!!! when you have a zsphere model, go to
tool>adaptive skin>make adaptive skin

that then becomes your new mesh, it will be in your tool panel with “skin_zsphere_yadayda” always skin in the front is your new mesh.

also, if you upload some images of your problem, we can better see it, and better help you fix it.

I can and will, and thanks for answering, but I can’t upload it until tomorrow, because I don’t have access to my computer at the moment. So I’ll have a picture for you tomorrow. Thank you!