WIP renders of my latest project.
The purpose of this piece is to get the most accurate depiction of a realistic Velociraptor Mongoliensis.
I based my study on various resources and references, and there are still few steps to achieve yet!
Now that the skeleton modeling, the LookDev scene and the Rig basis are done, I can focus on finalizing the creature asset!
(Rendered on Arnold)
(This render displays a Decimated Mesh of my WIP sculpt, quickly skinned on a pose rig I previously made for the skeleton)