These are my first submitted works on ZBC.
Head sculpt of Rene Felice Smith modeled in Sculptris. Composited using Normal map materials and ghost light in Photoshop.
Work In Progress
Prototype of concept character modeled and posed in ZBrush.
Compositing of BPR passesof ZBrush in Photoshop.
I used the head sculpt from Sculptris and projected onto the body of my character. I for the clothes, I used a variety of methods found in the ZClassroom (Masking & Extract, Topology Brush, ZSphere topology). Posing the character was done in stages with Transpose Master, first with a ZSphere Rig, and the in stages for fine tuning.
To be honest, I’m more used to rigging characters in Maya and using nCloth to determine the way the cloth bends, but I wanted to challenge myself to doing as much as I could in ZBrush.
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