Hello,
Could someone please post the correct vector displacement settings for Cinema 4D? I know that the FliipAndSwitch numbers are 3 and in C4D the Displacement Type should be RGB (XYZ World).
However, when I’m using RGB (XYZ World) my object is being pushed off the render window. So for example, if I center the object (say a sphere) in the viewport and do the displacement, the sphere will end up in the lower left corner of the rendered image (or even becomes invisible due to the fact that it was pushed off the screen).
Displacement itself comes in sharp and in good detail, I’m just not sure why the object is keep being pushed off.
Thanks

