So just curious is there any way of changing the topology of Your 3D Plane? Say i pull out a super long shape an want to sculpt things in the middle? I know dynamesh and Remesh wont work, Has anyone found a work around or way to solve this?
Thanks in advance, also thanks to Pixologic for creating this tool, I can see its potential but I understand for now it might still be abit limited which is ok! :lol: