ZBrushCentral

Vector Displacement Mesh Topology?

So just curious is there any way of changing the topology of Your 3D Plane? Say i pull out a super long shape an want to sculpt things in the middle? I know dynamesh and Remesh wont work, Has anyone found a work around or way to solve this?

Thanks in advance, also thanks to Pixologic for creating this tool, I can see its potential but I understand for now it might still be abit limited which is ok! :lol:

All you can do is to subdivide so that the plane has more polygons. But note that the Relax Plane Grid and Morph to Grid sliders in the Tool>Deformation sub-palette are useful for improving polygon distribution. It’s important that the plane keeps its topology because of the way VDM works - you can think of it as having planar UVs which are then used by ZBrush internally to store the displacement.