ZBrushCentral

Vector Displacement Maps Uvs

Hi. How exactly works the uvs for vectorial displacement maps?

I have a simple plane with simple uvs from 0,0 to 1,1.

Just subdivide it, sculpt a mushroom, and when I make the Vector Displacement Map, the .exr doesn’t respects my uv limits (0,0 1,1). It appears to be smaller and centered.

Why there is no visible “logical” relation with the Uv Map?

What kind of Uvs Zbrush is using?

Hello

Could you put the file up here so I can take a look at it. ZBrush will not affect the UVs so I would like to take a look at your model. Would you be willing to share it?

Paul

I’ve solved it. Zbrush mapper doesn’t accept uv map with a normal range from (0,0) to (1,1) (I’m talking about texture space).
We need pick up uvs of lowpoly and shrink it a little bit, for any uvs touch the borders of map.