Hi. How exactly works the uvs for vectorial displacement maps?
I have a simple plane with simple uvs from 0,0 to 1,1.
Just subdivide it, sculpt a mushroom, and when I make the Vector Displacement Map, the .exr doesn’t respects my uv limits (0,0 1,1). It appears to be smaller and centered.
Why there is no visible “logical” relation with the Uv Map?
What kind of Uvs Zbrush is using?