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Vector displacement maps from zbrush to maya

Hi All,

I´m pretty new here as well as in ZBrush. But I´ve made this Gothic tower as a test just to see how it translates into Maya.

Only problem is - there aren´t that many tutorials on Vector Displacement Mapping in Maya out there.

So if any of you guys would bother to post a short and conscise step-by-step guide to how those maps are imported and applied to a piece of Geometry in MAYA - I would be very grateful.

( I´ve noticed the Vector Displacement slot in the Displacement shader - but I have no idea how to “Bind” that shader to a material, since there are no visible displacement slots in the actual material shader ( Blinn, Phong or the like ).

Thanks in advance - looking forward. :+1:

Zander