ZBrushCentral

Vector displacement comes out black in 4r4

Has anyone tested vector displacement for 4r4? my maps come out just pure black, even when I gamma up and down to check it.

The diag maps come out fine and I can see rgb info in them, but not the ones I create from the mesh.

Is this a bug?

What are the steps you follow and settings you use from when you finish sculpting to when you create the map?

Have you verified that the model has UV’s?

100% sure it has UV since other maps exported out fine. maybe its my VD settings.

i’ll keep trying.

If you are examining the map in Photoshop then turning up Exposure will show you the map. With most sculpts Gamma is unlikely to have much effect.