ZBrushCentral

Vecchio Italiano

I love doing portraits trying to achieve realistic results. I know that I’ve lots to learn and lots to improve, but I’ll keep trying, it’s what I really love doing and I’ll never give up smiley
Sculpted in Zbrush, retopo in Maya, used R3DS wrap for the base mesh, texturing in Zbrush (the primary colors) Mari and Substance, Xgen for hair, and renders using Vray.
Hope you guys like my version of my Vecchio Italiano kinda style

3 Likes