I’m working on a job where I need to create a monster out of pieces of trash. I’m modeling the “trash” in Lightwave complete with UV maps and using the insert brush in zbrush to add the trash to the body of the monster. I was hoping to take the geometry back into Lightwave and texture the trash using the UVs, but when I bring the geometry back into lightwave the UVs are gone. The UVs seem to be disappearing sometime during the insert brush application.
ANY help would be greatly appreciated!