Hey Guys,
I have a model that is about 1.5 million polys that has been created in Zbrush and unfortunately, I have deleted all the lower subdivisions during the creation process. I have polypainted the model and now I want to bring the model into 3D Studio Max 2016/Marmoset. Here are the issues:
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I know the model needs to have UVs applied but the model is too heavy to unwrap using UVW master.
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The other issue is that when I try and use decimation master to get the model to a lower rez version so I can unwrap it by using UVW master, my poly paint disappears.
In short, how can I create a texture map from my polypaint and apply it to the low rez version of the model inside of max?
Thanks. I think destroying the lower subdivision levels has come back to haunt me. Yikes!