ZBrushCentral

Uvw's explode by polygon face.

I did a search and found that this person had the same outcome as me, but the suggested fix has no effect for me.

[http://www.zbrushcentral.com/showthread.php?t=40320](http://www.zbrushcentral.com/showthread.php?t=40320) My Steps:


  1. Modeled out Details in Zbrush.
  2. Fixed UV’s in Max
  3. Exported Max OBJ
  4. Store Morph Target in Zbrush
  5. Imported Max OBJ to Zbrush in Lowest SubD
  6. Morphed Target back to have the models Hi Details Restored.
  7. New UV Layout takes properly. (so it appears)
  8. GoZ or Export Lowest SubD
  9. Model’s UV’s EXPLODE into individual Polygons!
Here is a screenshot of what I mean’s just so people are more inclined to answer.

[ATT=]UVExplode01.jpg[/ATT]

Attachments

UVExplode01.jpg