Hi, I am confused as to a proper workflow.
I have a low poly head. If I import it into ZBrush should I create my UV’s outside of ZBrush and then import my low poly head into ZBrush or should I import the head and then not worry about my UV’s until after the mesh is sculpted and polypainted?
Would it not be better to create my UV’s first outside of ZBrush and then disable the UV’s in ZBrush until after I sculpt and Polypaint the head and then “reimport” the UV’s at the end or would the UV’s need to be remapped to account for the detailed sculpt?
Confused as to the best workflow so please help me! Thanks 