ZBrushCentral

UV's, Polypaint and Workflow Question

Hi, I am confused as to a proper workflow.

I have a low poly head. If I import it into ZBrush should I create my UV’s outside of ZBrush and then import my low poly head into ZBrush or should I import the head and then not worry about my UV’s until after the mesh is sculpted and polypainted?

Would it not be better to create my UV’s first outside of ZBrush and then disable the UV’s in ZBrush until after I sculpt and Polypaint the head and then “reimport” the UV’s at the end or would the UV’s need to be remapped to account for the detailed sculpt?

Confused as to the best workflow so please help me! Thanks :slight_smile:

One of the advantages to PolyPaint is that you’re not stuck with your UV’s.

When you disable them, that will delete them. So it really makes no difference whether you set them up first or if you do after you’ve finished PolyPaint. If you already created the UV’s you can simply return to level 1, switch to the stored morph target (or store one now if you didn’t before dividing), import the version with the UV’s, switch targets again and return to the highest level.

If you didn’t do your UV’s first or if – for any reason – you decide to change them, simply open your original file in your other app and do the new UV’s. Then export that newer version. Back in ZBrush, go to level 1, switch targets, import, switch targets, and return to the highest level. There is no need to export the model out of ZBrush because you already have a usable version to begin with.