Fellow ZBrush users,
I am quite new to ZBrush and am struggling at the moment.
I have created a gun in 3DS max, and exported it as an OBJ into ZBrush. I don’t think that the UVs were unwrapped before I imported it. I have detailed the gun in ZBrush and am trying to export it back into Max. Is it possible to assign the UVs, texture map and normal map in ZBrush and then export it as an OBJ into 3DS Max? Or, should I set up all the UV mapping in Max before exporting it into ZBrush it?
I apologize for the inexperience.
Spencer