Hi all,
I am applying uvs in max to an existing tool. I believe I make it right but I end up with some problems and I hope you may help.
Here is my pipeline, please tell me if I miss anyting :
- I go to the lowest sub of my mesh and clone it
- On the clone, I used UVmaster to unwrap the uvs
- Once I am satisfied, I export the obj
- In max, I import the obj and rework the uvs better. Not touching the mesh, just the uvs
- I export the obj from Max
- In Zbrush, I import the obj and check that everyting is all right. It is.
- I load my original tool, go to the lowest sub, and import the obj again with the fixed uvs
- At the alert about topology changes (?) I click yes to transfer the high rez details
- Done.
BUT…: my new mesh has some corrupt vertices and spiky things, AND, when I use Texture/new from Uv check, it shows all sort of errors (stretched uvs, black polys) which should not be there.
What I am missing?
Thanks in advance
