hello ZC
I am working on this knife here and i am trying to optimise the UV’s with having more opbject on one. So i start unwrapping in headus UVlayout and then take them to maya so i can make all my objects fit on one UV map.
My problem is that when i use headusUvlayout UV’s in zbrush the map gets perfact but when i have importet the Uv’s to maya first and moved them around they mess up when i try to make the normal maps???
any answers anybody
1 picture is with the uv’s from headus UVlayout.
2 picture is after i moved the uv’s in maya to optimise it.
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