ZBrushCentral

UV's from Maya 2009 and headus UV

Okay, I’m unsure WHY this is happening but I’m really confused. I made a simple head model and used Headus UV and Maya 2009 to make the UV’s for the head, but i got strange results in the displacement. After changing the UV’s to GUVs I got a more normal displacement. What is Headus or maya 2009 doing to the UVs?

TAI!

Attachments

DMheadsG.jpg

it’s possible that you’re not exporting a displacement map based on your original mesh… when you sculpt on your original obj, it changes the base geometry quite a bit- if you generate a displacement map for that, and then apply it to the original mesh- it will be wrong.

other than that i’m not sure, there are so many possibilities that it’d be hard to predict, because each application has different settings that could be causing the problem. For example- in uvlayout when you imported the obj file did you set it to Subd, or Poly?

Okay, as bare bones as i can get…

I made the initial head in Zpheres, then bringing it in to maya and then headusUV for UV stuff. I then updated the UV’s in Zbrush… I even tried a project all solution. It’s obvious that it’s the UV’s that are doing the strange deplacing but why?

TIA

well I think the trouble might be hard UVs which i can’t seem to cure… I’m even taking it into mudbox for displacement thoughts… but it sucks there too… sheesh, I can’t seem to work out displacements in either packages!

GRR!