Hi!
I started sculpting this model directly in zbrush without any uv’s.
I nearly finished sculpting, exported my lowest subdivision in to
3dmax and unwrapped it. Problem is simple : how to apply new lowpoly mesh
with uv’s on a hi-res z-model (by not deleting all my existing subdivisions),
and be able to continue with polypainting and generating maps.
Can not find a tred whit similar problem, so plz, some links or quick
answers, I would be grateful
[
](javascript:zb_insimg(‘111571’,‘01.jpg’,1,0))[](javascript:zb_insimg(‘111571’,‘01.jpg’,1,0))
Tnx!
