i made my uvs in max, exported them, made my uv check (with max texporter and in zbrush), even made test displacement maps with subd level 7 with a resolution of 2048 x 2048>> erverything worked fine.
but after several hours of work, zbrush showed me overlaps on the uv check texture and crashed everytime with dmaps over 1024 px.
i switched to my mt and remade my uvs with guv tiles, but making my clean max uvs, was nothing but wasting a lot of time .
zbrush is a great tool, but it is getting more and more annoying, cause it makes u spend half of your working time handling with export/import, uv and crashing problems.