Hello, I need some help with the Uvs of a model im working on. The problem im experiencing is that when i import back the mesh with the new UVs made in Max, the poly order/vertex order is messed up and therefore my UVs also. here are some pics for you to better understand what’s happening.
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the baked diffuse. As you see the polys are all inverted or something :S
anyway, i hope someone can help me or correct my workflow, cuz i rly don't know where i messed up :S
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