I am wondering if we have to polypaint after we create UVs?
If the model has zero UV maps… and then we poly paint on the model, is there any way to get the polypaint color data to a texture?
May sound simple… but i have a problem with this.
I paint my model, then when I go to make UVs, say… i press AUVs button, my polypaint data dissapears.
Do I have to have had made UVs before I polypainted?
or is there a workaround where I can salvage that polypaint info I already spend lots of time on?
I’m using 3.5r.
thnx.
