hi, please anybody now if there is a maximum number of poly that a mesh must have to poceed with uvmaster (wrapping)…because often uvmaster give me an error (freeze) with a mesh of 500.000 poly…and in other moments it give me error please reduce the number of poly…
thanks
There is no hard and fast rule for it. But it’s common sense to make UV’s on a low subdivision level where ZBrush won’t give errors.
Thanks to all