ZBrushCentral

uvLayout/uvSpace max2zbrush???

Hi
I have a question regarding the uvspace.

I modeled a character and did the UVlayout.
I reorganised the texture/uv space to get a texture for the head, the body, the shirt…

I placed the head in the uv space 0 to 1. Then the body to the left 1 to 2, the shirt 2 to 3… and so on. Same as for the polygroups.

After that I exported all together as an obj.
But now in Zbrush it seems to me that all the different spaces are collapsed on top of each other. For example: if I paint on the head, I paint on the shirt too, because it is now the same uvspace.
Can´t I use a texture for each subtool. Do I have to layout every piece together on one texturesquare?
Thank you vor any help.
Regards
Hilmar

ZBrush 3.1 assigns one texture to the whole model. What you would want to do is use polypaint on your SubTools. You can later convert that to your textures for export.

ZBrush 3.2 assigns textures on a per-SubTool basis. You still want to use polypaint because of the way it frees you from UV’s until you need them and also allows you to change UV’s without losing work. But you can apply textures to each SubTool through the Tool>Texture menu. This will be coming to the PC with version 3.5.

ah ok. Thanks a lot aurick.

I used polypainting in 3.1 and tried to convert the color to texture. But maybe I have to extract each subtool befor pressing col>txr?
I will try to do so.
Thanks for your help!
Regards
Hilmar

When you use Col>Txr, first apply a blank texture of the desired size to your model. This will temporarily hide the polypaint, but that’s fine. Then use Col>Txr and export the resulting texture. Select another SubTool and repeat.