Hi
I have a question regarding the uvspace.
I modeled a character and did the UVlayout.
I reorganised the texture/uv space to get a texture for the head, the body, the shirt…
I placed the head in the uv space 0 to 1. Then the body to the left 1 to 2, the shirt 2 to 3… and so on. Same as for the polygroups.
After that I exported all together as an obj.
But now in Zbrush it seems to me that all the different spaces are collapsed on top of each other. For example: if I paint on the head, I paint on the shirt too, because it is now the same uvspace.
Can´t I use a texture for each subtool. Do I have to layout every piece together on one texturesquare?
Thank you vor any help.
Regards
Hilmar