Hi i have one question
if i export my low model make it max to Zbrush without a UV, then on ZBRUSH i can´t make the normal map with ZMAPPER correctly
if i apply an UV on ZBRUSH to my low 3dmax model (title, cylindr, etc) then i can´t put the texture correctly on to the parts of the model, because i need he UNWRAPED
If i UNWRAPED my low res model on MAx, then export to Z, sculpt to a high res model, generate de normal map with ZMAPPEr and then re export to max, i need RETOPOLOGY de model again, and when i finish the RETOPOLOGY model he is NOT UNWRAPPED so, i cant put the normal map generate on Zbrush
And if i RE mapped the RETOPOLOGY model again , he is not the same uv as the high model make on Z brush.
So HOW in the name of Jesus, is the workflow to uv a model?
I search but im not suremaybe this answer http://www.zbrushcentral.com/zbc/showthread.php?t=68039
thanks