Not long ago, I realize I spent more time in Zbrush than spent time in Maya to do my character modeling/sculpting. And I counter a software that people may familiar with call 3D-Coat, which a Zbrush-like software. But the different is it has a function for unwrap the UV, which similar to roadkill, you select edge and it unwrap the way you want, and pack them all like UVLayout/Maya pack function.
I hope they can add that to Zbrush so that it able to generate UV for human friendly without go back to other software to do the job. A plugin act like that will be fine (unless roadkill support Zbrush instead of Maya lol)
Zbrush has symetry and pull verts function, it shouldn’t be an issue to select edge to unwrap the UV no?
:rolleyes: