Hello,
I feel sure I am missing a step. I am trying to generate high detail displacement and texture images form zbrush for a (med) poly mesh from Maya.
Even though I create UVs in maya, export the OBJ and import into Zbrush. When I divide the mesh and try and generate disp maps I have to Zplugin unwrap or create UV’s in zbrush which throws out any uv’s I made in maya.
Is there a way to keep the uv’s I made so that the diplacement maps etc load back onto the original maya model correctly?
Thanks