Hey guys. Thanks for any answers.
I made a model last night in Zbrush that I intend to animate in Max. Somehow, at some point, I lost all of my lower subdivision levels. So now when I go into UV Master, I don’t have enough memory on my system to unwrap.
I’m cutting my main model into multiple subtools, but I’m wondering if the UV unwrap will be negatively affected by being across multiple subtools. Do I need to slice my mesh up symmetrically, or does it matter?
Also, obviously I have to create a low resolution version of my model now, probably with Q-Remesher…do I have to apply UVs to that model as well, or will the UVs that I already created on the high-poly mesh be carried over?
Sorry, I’m kind of a noob to this workflow.
Thanks!
Edit: Alternatively, if anyone knows how I can locate and remove triangles from my mesh so I can use Reconstruct SubDivisions, that would be helpful.
(I’m assuming that Merge Triangles won’t be able to get them all. If it does, great
)