ZBrushCentral

UV - True or False...?

Zbrush 4 UV maps
PUV / GUV / AUV

will not render (NM or DM) without seams in Maya 2010.

If your going to render Maps created in ZB4 in Maya x, you must use traditional UV mapping.

True and false. You can’t do tangent spaced normals but object spaced will work fine.
Displacement maps can work but require more effort to get to work than aa quick and dirty unwrap.