I created a model in 3d max9. Then created UV and put into Zbrush.
After Zbrush, i reimport my .obj file into 3dmax. Pressed “unrap UV” in “Modify”
and saw that all my texture divided into pieces… 

I created a model in 3d max9. Then created UV and put into Zbrush.
After Zbrush, i reimport my .obj file into 3dmax. Pressed “unrap UV” in “Modify”
and saw that all my texture divided into pieces… 

sometimes it does it…some times it doesn’t. I don’t know why, but I can tell you how to fix it.
if you keep the object an eMesh, then add a UVWunwrap, then change the weld setting to .01, grab all the points, and weld them back together.
that should keep you all set
mm…
can u write how to do this a little more detail.
Why, after reimport .obj from ZBrush, i must weld my vertexes?. They’ve already welded…
hey hey… guys.
does anybody know how to solve this problem? :qu:
2 goast666 there are no points to weld…
When you originally exported your mesh from ZB, did you turn on Mrg in your ‘Export’ options?
It’ll make a difference when re-importing it back into ZB again from Max…
oo… ye. thx
((( i have big trouble with UV then. 