ZBrushCentral

UV - troubles..

I created a model in 3d max9. Then created UV and put into Zbrush.
After Zbrush, i reimport my .obj file into 3dmax. Pressed “unrap UV” in “Modify”
and saw that all my texture divided into pieces… :cry:

trouble3.jpg

sometimes it does it…some times it doesn’t. I don’t know why, but I can tell you how to fix it.

if you keep the object an eMesh, then add a UVWunwrap, then change the weld setting to .01, grab all the points, and weld them back together.

that should keep you all set

mm…
can u write how to do this a little more detail.
Why, after reimport .obj from ZBrush, i must weld my vertexes?. They’ve already welded…

hey hey… guys.
does anybody know how to solve this problem? :qu:

2 goast666 there are no points to weld…

When you originally exported your mesh from ZB, did you turn on Mrg in your ‘Export’ options?

It’ll make a difference when re-importing it back into ZB again from Max…

oo… ye. thx
((( i have big trouble with UV then. :cry:

.,