ZBrushCentral

UV troubles and I am already flipping

Hi,

I am working with Zbrush 3.5. I am having a problem with the textures and normal maps and cavity maps. I make them in Zbrush. I select AUV tiles. I clone them. I flip the V and export. I start up Maya 2010. It tiles and I do not want it to, and the normal map is all screwy. Am I forgetting something? Has the procedure changed that much since Zbrush came out with 3.5 (as opposed to the method in 3.1?)

Thanx

PS-Does anybody know how to partition a hard drive so that I can run Maya, Zbrush, Max, Photoshop, and After Effects without constantly crashing if I have two of these or more open? I know I have to do a little file management before I try it, but it is getting to the point where I can’t preview my work in mental ray in Maya without an epic fail. I have a Dell Precision M6300 and Windows XP.

hello? anybody out there?

???

of course AUV Tile will tile your UV. if you want, use UV Master. can you make a screenshot of your problem?