Hello… I modeled a Dino in lightwave and i’m having troubles to uvmap it on lightwave. I see uv tiles here and it seems to be perfect to me. I can map my model in zbrush 1.51 and reexport it to lightwave? If yes, anyone can help me how do that?
Yes, you can do that. Just export the LW model in obj format, import it into ZB, apply UV tiles mapping method, paint away (using texture master or 3D copy) and then export when done. Leave texture checked in the export panel, and the image map will go out too.
Load back into LW, and the UV map will be there too (called OBJ_UVtexutreMap). apply the texture to it and that’s that
Doesnt our current version of ZB not handle the UV tile conversion properly. I see aurick saying something like that all the time, “If you going to stay in ZBrush, uv tiles are the best but otherwise use another method…” or something like that. Is this right?
Some programs currently handle UVTiles better than others do. I believe that LightWave has settings to turn off texture anti-aliasing and mipmapping, which then allows UVTiles to display correctly even with version 1.51.
The bottom line is, do a test! If UVTiles works correctly for you in the test, then run with it. If it doesn’t, then wait until the bonus upgrade before bringing it into your workflow for use in other apps.
You would need to stay in or return to ZB to keep working on the texture, since the image map from UV tiles is a bunch of unrecognizable colored squares.
Otherwise, it’s work fine for me with Lightwave