Is Zbrush supposed to smooth the UVs on the base mesh when using SUV? I don’t remember it doing it before.
It’s highly annoying as no other application smooths the UVs of a base level geometry and only smooths the UVs as the geometry subdivides. (unless you want it to of course:)). This effectively means that ZBrush destroys the original (pre-Zbrush) UV layout.
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