Hello everyone,
I have a question regarding an issue with UV’s in Zbrush 4.
I have created a plane with floor detailing within Zbrush with 9 active points on lowest subdiv and 4.1 million on the highest. I then created multiple layers defining layers of stone depths on highest subdiv to later make a normal map from.
When I created the plane in ZBrush it did not come with ready UV’s, as all was greyed out in the UV Map section. So I hit GUV Tiles and created a new texture of 2k to bake my normals on, to later set up with my lowest subdiv plane.
However when I create the GUV Tiles (this seemed to be the only one placing the UV’s in a logical layout) and hit new from UV Check. The plane does display correctly, but only occupying a 256 within the 2k resolution space?
I set everything to 2k in the new texture as well as in the UV Map size.
I tried using UV Planar as I thought this would be the most logical option for a square plane?
Not sure what I’m doing wrong so any help would really help set me up for the next part of the tutorial.
Cheers,