ZBrushCentral

UV shifting in Maya

I have been looking around a lot of the forums on tutorials on Displacements- ZBrush to Maya. After reading a bundle of them I decided to go with this one here: http://www.pixelcg.com/tutorials/Zbrush.html . Seemed simple enough for a newbie.
The troubles I am running into is on the UV’s transferring over to Maya properly. I am doing the process a bit different than the tutorial as I am using the UV Master. Besides that I am following everything else to the “T”. I tried trouble shooting a little but being so new to the software I don’t know what to try. Am I mistaken to think that the UV’s are transfered over with the OBJ file? Is there a way to export the UV’s separately? Also, I thought it odd that I flip the texture and displacement files vertically and not the UV’s. I did try not flipping the textures, disp. but came out with the same result.

Below are 2 images the first is what ZBrush shows me the second is from Maya. I have figured out that the displacement seen on the hat is supposed to be the folds of the mid arm.

UVshift.jpg

Attachments

armDisp.jpg

That tutorial is way too old… just export your ztl as a .ma